- Team
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- Alphan Eracar
- Frederic Risling
- Daniel Schrenk
- Inga Strelnikova
- Max Roschlau
- Philipp Zorn
- Formalismus
- State Spaces
- Technologie
- Phaser.jsTypeScript
A 2D game where you have to move your player with arrows and search the rooms to collect bubbles according to your player’s current state. The goal is to reach the end-state by gathering keys, and you can only gather them if you collect the required amount of bubbles.
A state space is the set of all possible configurations of a system. The goal of the game is to reach the given end-state by realizing a possible configuration by collecting the bubbles and keys (input alphabet). The player can only collect the elements which are allowed in their current state.